Answer by flabbers
var forward = Vector3.forward; was the offending line changed to var forward = cameraTransform.TransformDirection(Vector3.forward);and now all is well. bloody programming malarkey!!!
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if you're a student then you can get both max and maya for free over a 3 year student license. all you need is a student id and email address. that goes for all alias software too :)
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all my anims start in their beginning poses specific to that anim. for instance, idle would begin in the start pose of the anim and end with the same keyframes at the end so it can loop. unity rather...
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...and after all that make sure a light is added to the scene or you'll not see anything :)
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had a similar problem fortunately with an easy fix. in maya you'll need to bake the animations. select your ik's and go to edit> keys> bake animation. do this with the model, bones and control...
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classic, had the cam targeted at the head controller! that'll learn me to speed build, the mesh was the choice below it so i'd accidently clicked the wrong one :)
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deleted, reimported and worked fine. weird, obviously made a mistake somewhere but no idea where.
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left the mouselook as it wasn't going to give me what i wanted. rather handily mouseorbit does. added a var to adjust the cams height from player transform and bingo. could have tried locking the...
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he's right with the smooth preview, it's decieving as you can use this view to model. smooth normals is what you want and you'll find it in the polygon menu set under the heading normals. select your...
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way tired at the mo and i'm probably misunderstanding this but i'll give this a crack. get the FPC script from asset> import new package > scripts and check the FPC script. it will appear in your...
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polycount will depend on the function of the car, is it a playable item or just decoration? more polys the former and less the latter. if you think of it in terms of a playable character the you can go...
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there may be resources for this if you check the unity resources section, not checked myself but i'm sure there is. however. if there isn't you can always download the FP arms from the epics UDK forums...
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sounds like you may have made the mistake of combining and importing your whole level in one go. you'll be having over 71000 tris which is quite a lot as stated above. game engines render whatever is...
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hey chap, the unity guide covers this pretty well so i'd double check each step there. sometimes problems can be solved by baking animations inside of maya then exporting. select each component of your...
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best modelling softwareit's been asked many times on these forums, this is just one example and there are more.take a look at the tutorials at 3dbuzz.com for all the different modelling software and...
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i know this is old but sooo many people miss this.maya is in fact free if you are a student. just go to the alias site and navigate to the student page. actually don't bother cos it's here, look, just...
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auto keyfra....damn beat me to it :)also if you haven't make sure you put control handles on your rig to make animating a heck of a lot easier, animating with just a skeleton is a nightmare. check...
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you have to manually add the textures which is just a case of dragging the texture onto the appropriate section visible in the inspector when you click on the object. you may have to import the maya...
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DaveA's probably right with the double textures. to fix this easily use the polygon cleanup tool found in mesh or edit mesh menu. just check the options you want and click apply. it also fixes a bunch...
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